Damage Planner
Prototype calculator pattern. Replace the formula with real game math when data is available.
Utility panels for damage planning, drop tracking, code checklists, and custom calculators.
Stack Luck, Biome, Gem, Gear, and Potion multipliers to estimate effective per-roll odds and 1-in-N representation.
Open Aura Pull Probability Calculator → ▦Geometric-distribution calculator: mean rolls to first success plus 50/90/99% confidence thresholds and ETA in real minutes.
Open Expected Rolls to Hit (Geometric) → ⬟Match potion durations against the 8-biome rotation to find the highest-overlap rolling window for your target element.
Open Potion + Biome Window Optimizer → ⚔Simulate turn-based combat: 3-aura squad vs opponent, expected turns to KO, win probability via Monte Carlo.
Open Aura Battle DPS / Turn Simulator → ♨Pick an opponent element and instantly see the optimal counter element + ranked counter auras from your collection.
Open Element Counter / Matchup Picker → ✦Allocate SP across the 10 named branches with a qualitative priority planner and estimate good pulls per hour from the verified Four-Leaf, biome, and user-entered bonuses.
Open Skill Tree Point Priority Planner →Prototype calculator pattern. Replace the formula with real game math when data is available.
Use these rows to track attempts, boost status, and target drops for a boss route.
| Boss | Target | Attempts | Boost |
|---|---|---|---|
| Story Act 1 Boss | Potions + Cash | 0 | Knowledge Potion |
| Story Act 3 Boss | Fragments + Aura | 0 | Elemental Gem |
| Boss Rush | Rare Aura + Shards | 0 | Hydranium |
Mark redeemed codes during a session. This is local to the browser and safe to extend later.